Vampire_Artyom Co-Creator

PPTi: 9 months ago

Govindas: about 1 year ago



  • Registered: about 1 year ago
  • Last Seen: about 1 month ago
  • Profile Views: 447
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Latest Posts

Friendly Survival Update!

New Mustafar Spawn! It was built by xShadowboltx a very long time ago but was added only now!



  • Items which fall in the void will onwards appear in The End Dimension.
  • Blazes spawn much more frequently in Mustafar.
  • You can now craft shears with Unbreaking V using 2 Iron Blocks.
  • Entity limit is now 20 entities per 32 blocks.


Other Changes

  • Server's MOTD in the server lists is now back to a more informative one. 
  • You now spawn at the further spawnpoint from your last death location in Elemental Archers and Snowball.
  • New /entity command in Creative World was added. It be can be used starting from Plot Member+ and it's purpose is to rename entities.



  • GL-318 Creative World creative mod cross-server exploit.
  • GL-319 Dimensional Warps are broken in Friendly Survival.
  • GL-320 Wizards aren't trainable anymore in Castle Wars.
  • GL-321 Arrows do no damage to units in Castle Wars.
  • GL-322 Critical Emeralds-related cross-server exploit.
  • GL-323 /recipes don't function properly in Friendly Survival. 
about 1 month ago

New Coal Cave in The Mining Camp!

  • The Coal Cave in The Mining Camp has just received a rebuild! The map was built by BUILDER Cactusism and BUILDER VisionWard13.
  • Try finding all the hidden easter eggs even we don't know about! 


General Changes!

  • Skript version on Friendly Survival was changed. [2.2 dev36 --> 2.3.7]
  • 7-row Chest GUIs now function incorrectly in Minecraft 1.14 and hence, they were changed to 6-row ones.


Castle Wars Adjustements!

  • Units will now follow attack orders more closely, and wouldn't be disturbed by other enemy units that easily, i. e. they wouldn't try to attack units more than 3 blocks away from the target.
  • Players can no longer move units by collision, but units will still be able to collide.



  • GL-317 Leave the game button in Castle Wars doesn't work.



2 months ago

General Improvements

  • Cross-server spectating is now a possibility.
  • Cross-server world changing now requires fewer switches in-between worlds.
  • Pre-game waiting queue now ends as soon as all players leave the queue.
  • Friendly Survival code was optimised.


Waiting Events!

  • WAITING EVENTS are little short events which happen in waiting lobbies.
  • New Event: Tournament. [2+ Players]
  • Everybody is given either Archer or Swordsman class, last standing player wins.



  • GL-32 Checkers aren't working.
  • GL-313 Mining level bossbar shows incorrect level.
  • GL-314 Party chat isn't working.
  • GL-315 Mysteria dimension isn't working in Friendly Survival.
  • GL-316 Groups chunk claiming doesn't work properly.



4 months ago

This week we have made the Party System back working,  some Quality of Life additions, Castle Wars polishes and Bugfixes.


Castle Wars Update!

  • /debug command was added. It shows the reasons why the unit is not attacking above their head.
  • Unit Selection Wand now can select units into a cuboid via 2 LMB clicks.
  • Selected units are now limited to 32.
  • Alive units per team are now limited to 64.
  • Archers accuracy now increases as they practice.


Network Progress

  • Party System is back working.


Creative World Changes!

  • "Plot Commands" menu now has a "Plot Name" option in Creative World.
  • You can now warp players to your plot in the Creative world or to the Parkour course you're playing using /p warp.
  • Players will not be warped if they're already in a Parkour course.
  • You can no longer place blocks on spawnpoints in Mini Sky Walls.
  • Blocks near the Crystal of Life are now breakable in Mini Sky Walls.
  • Cracked players now have to re-enter login and password only every 2 hours.



  • GL-305 Archer rotation when ordering to shoot them to a specific location is broken.
  • GL-306 Units constantly lose their targets.
  • GL-307 Archers try to shoot through blocks in some situations.
  • GL-308 Units had a very long delay for finding new targets in battle
  • GL-309 Commands aren't available in Friendly Survival.
  • GL-310 The grace period isn't negating damage in Mini Sky Walls.
  • GL-311 Spray issues.
  • GL-312 Issues with suit/mount messages.
5 months ago

Hey everyone! Long-awaited Space Archer was finally released! GameBox was updated with 2 new games! Moreover, a ton of changes and additions to other games, mostly Friendly Survival! So let's get straight into it!
Elemental Archers Update! New awesome Space Archer class!
  • A new awesome class was added: Space Archer, it's very different from other classes and requires you to have level  5 of 2 of day classes and 2 of night classes to be able to use it.
Features of Space Archer:
  • Normal bow's arrows have reverted gravity (they fall up instead of down).
  • Gravityless Arrow ability bow to shoot arrow not affected by gravity with the 7-second cooldown.
  • Levitate Up Nether Star to levitate up with awesome animation.
  • Levitate Down Nether Star to levitate back down.
  • Not affected by day/night damage bonuses since it's in-between class.
  • No fall damage.
  • All the upgrades for comparison:

  • Ghost archers are now partially visible to their teammates in Team Deathmatch mode.
  • Lightning now strikes at the location of the Rapid Fire powerup spawn.
  • Player names in messages are now properly coloured in Team Deathmatch mode, now it's based on the team, Aqua team's player names are in aqua colour and Lime team's player names are in lime colour.
  • Damage of Fire Archer's Fireball was multiplied by 2.
  • Fixed a bug where Fire Archer's Fireball ability could damage teammates.
GameBox Update!
  • GameBox plugin and its GUI minigames were updated to the newest version!
  • All GameBox games were re-configured to follow same configuration format (colour codes, etc).
  • One Hit Mode in Battleship was removed due to unpopularity.
  • 2 brand-new GameBox minigames were added!

Three In A Row!
Utterly addicting game! You have to fill the grid with pieces of blue and white wool, but with only 3 of each in each row/column! Endless possibilities of starting board and tons of fun!

Match It!
A well-known game from the childhood! The objective is as simple as a piece of pumpkin pie. You just have to connect all the pairs of the same items together! Raging up from easy and fast 5 pairs up to hard and tedious 27 pairs!

Friendly Survival Update!
  • Respawning system was remade, now it will teleport you to Universe dimensional warp of the dimension in which you died instead of teleporting to your home (to specific spawnpoint in The End and Gaia).
  • Iron Ore and Gold Ore placement was remade again, now instead of getting "Unplaceable" lore when mined without Silk Touch, it gets "Placeable" lore when mined with Silk Touch.
  • Ability to warp to The End using Dimensional Warps was removed, now the Void is the only way.
  • You can now clear color of stained clay blocks by right-clicking with them on the cauldron.
  • Pregenerated Hoth dimension to avoid lags while generating.
  • Fixed not being able to use Iron and Gold Ores in Slimefun machines.
  • Fixed mobs having no AI.(Was only a short time bug)
  • Fixed fish which fell into the void appearing in the End.
  • Fixed a bug where snowballs/eggs damage could break armour of players.
Mini Sky Walls Improvements!
  • Now all blocks mined goes directly to your inventory instead of dropping, just like ores have been doing.
  • Now loot dropped from treasure finds and lucky blocks goes directly into inventory.
  • Now it spawns a chest with items of killed player after final kill instead of dropping the items.
  • Now TNT explodes more like vanilla TNT and it can now explode defense of crystals of life without exploding crystals of life.
  • Fixed not being able to place/break blocks/kill entities in the new map.
  • Fixed improper colouring of the nicknames.
Changes and Additions
  • Helmet and Boots of the selected cosmetic suit are now kept in-game of Snowball.
  • Regeneration power-up price was reduced to 3 melons in Snowball. (5 melons before).
  • Throwable Cobweb power-up price was reduced to 1 melon in Snowball. (8 melons before).
  • Now while the player is immune, they will have flickering glowing animation in Bomberman.
  • A hit sound was added if the player took damage in the fire in Bomberman.
  • Now if a player who has voted for a map quits, their vote gets removed and it doesn't count as voted today anymore after leaving a game before it starts.
  • Now maps which have at least 1 vote in map voting will be enchanted and will have vote count on them.

  • Server's scoreboard system was rewritten onto a new system - the new one doesn't break vanilla /scoreboard system like the previous one did and flickers even less!
Bugs are expected, as always please report any bugs if you find them!
about 1 year ago