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IGN: Vampire_Artyom
by Vampire_Artyom » 10 months ago
This week brought to us Castle Wars spree continuations, RoA improvements & bugfixes! Enjoy the summary!

Castle Wars Update!


  • All units will now always be in a Square formation!
  • All "formation differences" were removed from the game completely.
  • Line formation was removed. 
  • Now even if you reselect your units, they won't change their positions in the formation.
  • Formations are now auto-sorted based on unit type: Archers, Creepers and Wizards go in the middle while Swordsmen go to the sides.
  • Horses now have more space in-between each other in a Square formation.


Quality of Life Changes

  • Action bar explanation message now appears when blocks are placed outside your land.
  • Lore of items is now split into multiple lines properly, there should be no more problems with the text being too long on some screens to be able to read.
  • Pathfinding was optimised.
  • Combat AI was highly optimised once again.
  • Arrow knockback was highly reduced.

New Hotbar Items Hierarchy

  • Horse units are now split into different items in the hotbar instead of being in the same item:
    • Archers: Bow
    • Horse Archers: Saddle
    • Swordsmen: Iron Sword 
    • Horse Swordsmen: Iron Horse Armour
    • Wizards: Wizard's Head
    • Horse Wizards: Diamond Horse Armour

Horse Archer AI Improvements!

  • Horse Archer will now try to run away from melee attacks.
  • Rotate nicely when need to shoot a target.
  • Use the same other AI calculations as normal archers. 

Other Changes

  • Outside-combat ⤠regeneration was massively increased in the Realm of Almarath.
  • Blindness is no longer given on beach portal entering in the Realm of Almarath.


  • GL-249 Quests don't work in the Realm of Almarath.
  • GL-250 One spawnpoint can spawn more mobs than it should in the Realm of Almarath.
  • GL-251 Players never get out of combat without relogging in the Realm of Almarath.
  • GL-252 /ptp doesn't work properly with party members in the Realm of Almarath.
  • GL-253 Crash problem related to water in the Realm of Almarath.
  • GL-254 Items may have wrong stat formatting in the Realm of Almarath.
  • GL-255 Beach portal works buggy in the Realm of Almarath.
  • GL-256 Ender crystal powerups stack up on top of each other at their spawn points in the Realm of Almarath.
  • GL-257 Creepers do not explode walls in Castle Wars.
  • GL-258 Players hitting units can cause AI checks to trigger in Castle Wars.
  • GL-259 Stand ground stance doesn't work properly in Castle Wars.
  • GL-260 Trapdoors count as full solid blocks and units were trying to walk on top of them while pathfinding in Castle Wars.
  • GL-261 Archers do their first shot without charging the bow in Castle Wars.
  • GL-262 If you select only one unit with a horse, it can't be moved in Castle Wars.

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