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IGN: Vampire_Artyom
by Vampire_Artyom » about 1 year ago
As usual, another weekly summary came out! Look into some changes that happened this week!

Creative World Programming Language received an update!
These commands were added:
set block at [x] [y] [z] to block at [x] [y] [z]
if block at [x] [y] [z] is block at [x] [y] [z]
if block at [x] [y] [z] is not block at [x] [y] [z]
fill blocks from [x] [y] [z] to [x] [y] [z] using block at [x] [y] [z] 

​(The limit is 8 blocks between points.)

toggle block at [x] [y] [z] 

​(Command blocks can be activated, but automatically activated command blocks cannot activate other command blocks.)

send title "[text]" with subtitle "[text]"

​(It is used for continuing the code if the last condition was not met.)

Now you can include existing code of command block in /editblock by starting the code with ~|

NOTE: add only one command using ~|, else the code would be buggy.

Temporary blocks were added!

"&8Temporary Block" ​should be added to the first Lore line to add this tag.

Temporary blocks can be removed using this command:
reset all temporary blocks

You can always see the full list of syntax here.

Changes and Additions
  • The second floor in Spaceship map from Snowball is now accessible, spawn points of teams were changed to fit better to this update.
  • You'll now drown much faster in Snowball.
  • You'll now receive Depth Strider III enchant in Snowball to have better manoeuvres in the water.
  • Command blocks no longer be placed by hand. This had to be done to avoid server crashes. Use World Edit to place them: //set command_block

Bug Fixes
  • Fixed poop still exploding after it has already destroyed in lava or fire.
  • Fixed 1v1 modifiers sometimes not resetting after a match has ended. 
  • Fixed Elemental Archers Team Deathmatch improper team colouring.
  • Fixed a bug with team system in gamecore where team choices and auto-adding to teams of people who haven't selected their team were conflicting with each other. This led to incorrect team placement.
  • Fixed a bug where GBot Anti X-Ray had stopped working at all.